Introduction to Game Programming: Using C# and Unity 3D by Vahé Karamian
Chapter 7 - Delving Into the Code
If you have following along in Chapter 3 – Game Objects and Com-ponents and Chapter 6 – Creating Battleship, you should have a good understanding of the concepts and a clear idea of our game objective. To do a quick recap, in Chapter 3, we covered the basics of Game Ob-jects and Unity IDE, the key concept of the chapter was to get you started in the right direction, and allow you to jump start your own study and development of the IDE.
Paperback
ISBN: 9780997148404
Edition: First Edition
Publisher: Noorcon Inc.
Language: English
Pages: 274
Binding: Perfect-bound Paperback (Full Color)
Dimensions (inches): 6 wide x 9 tall
eBook
ISBN: 9780997148428
Edition: First Edition
Publisher: Noorcon Inc.
Language: English
Size: 9.98 MB